| The
Sundance Odds Get Even Longer
DIRECTORY
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Compiled by iNDIEVILLE
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NY Times January 16, 2005
EXPERT OPINION
The Sundance Odds Get Even Longer
By ADAM LEIPZIG
A FEW days ago I was sitting by myself at the movies,
soaking up Hollywood dreams turned into light, when
a college-age man came over and sat down next to me.
"You're a producer, aren't you?" he asked.
"How can I get my movie made?"
I hear this question all the time at dinners, meetings
or restaurants from waiters, friends and the children
of friends; and most often, from people I have never
met before.
These days, I tell them, the challenge isn't getting
your movie made. Practically anyone can make a motion
picture today. All it takes is a personal time commitment
to the process and access to a credit card, a digital
video camera and a computer loaded with $1,000 of editing
software. The result might not be as good as "The
Blair Witch Project" or "Open Water,"
but it will still be a completed movie.
The challenge, as it turns out, is actually getting
your movie seen. As an example, let's take the 2,613
feature films - up 29 percent from 2,023 last year -
that were submitted to what has become the primary portal
for new filmmakers seeking an audience, the Sundance
Film Festival, which begins on Thursday. These completed
movies make up the collective hopes and creative output
of tens of thousands of talented people. But only 120
of these films -fewer than 5 percent of all submissions
- were selected for screening at the festival.
If it's a good year, maybe, just maybe, 10 of these
movies, or 0.3 percent of the submissions, will be picked
up for distribution within the United States. What will
happen to the remaining 2,603 movie submissions? For
the most part, nothing. You'll never see them, not even
at your local video rental store. Without the marketing
push, awareness and word-of-mouth that's generated by
a theatrical release, it's not feasible for video chains
to stock your picture.
Of course, Sundance isn't the only festival. In fact,
there are at least 2,500 film festivals around the world,
so theoretically you could enter your movie in each
of those festivals, and hope that it is accepted at
one. But getting your film considered at all 2,500 festivals
will require a fair amount of dedication: you would
have to send out about seven letters of inquiry or DVD
screening copies of your movie to different festivals
each day for a year, with no days off.
Still, let's say you beat the odds to this point. Miracle
of miracles, your movie gets accepted by a festival
and then is picked up for distribution. The question
now becomes: Will it ever have more than a minuscule
audience? Approximately 450 movies are released in the
United States every year by about 30 recognizable distributors.
Of those, major film studios release about half, and
independent distributors release the others. But the
numbers are even tougher than they look, because roughly
90 percent of the box-office receipts will be sucked
up by the studio releases, leaving about 225 independent
releases - most likely including your picture - to compete
for the remaining sales. When you realize that there
will be only a few independent movies that genuinely
captivate the popular imagination every year (in 2004
those included "The Passion of the Christ,"
"Fahrenheit 9/11" and, perhaps, "Supersize
Me") you'll see what a thin sliver of pie is left
for everyone else.
Alternatively, maybe you'll look at these statistics
and realize there's very little chance of financial
success or even recognition if you produce an independent
film, even if it gets released, so you decide to consider
another tack: writing your way into the business. It
worked for Francis Ford Coppola; it worked for Frank
Darabont; it worked for Nora Ephron. Could it work for
you?
To protect your story and screenplay, you'll realize
that you want to register it with the Writers Guild
of America, West. If somebody tries to rip you off,
registration helps you prove you had the idea first.
So, feeling positive, you go online and register your
script. Then you discover that the guild registered
55,000 pieces last year, up nearly 60 percent from 35,000
in 2001. (With fees pegged at $10 for members, $20 for
everyone else, registrations appear to pump close to
a million dollars from hopefuls around the world through
the guild every year.)
Next, you will need an agent. The guild maintains a
directory of 93 agencies (the number fluctuates) that
are guild signatories in California: that is, the agencies
have agreed to abide by the standards imposed by the
professional writers' organization. But of the 93 agencies
listed, nearly two dozen state flat out that they won't
accept unsolicited material, and only one says it will
consider material from new writers. (It's called Qualità
Dell'Arte and it's in Woodland Hills, Calif.) About
70 agencies indicate they might read your work if you
are referred to them by an existing client or if you
send them a letter of inquiry, but the agencies receive
an average of 100 queries each week and can respond
positively to only about one each month.
If an agency does agree to read your script, it goes
next to the story department, where readers will synopsize
it and offer their critiques. This is called coverage.
A large agency might typically send between 15,000 and
30,000 projects to coverage each year, including material
from new writers as well as existing clients' work.
Now, let's say your script comes back from the story
department with glowingly wonderful coverage (almost
none do) - will an agent take you on? Unfortunately,
it's not likely. An agent may have responsibility for
50 clients, and a new writer is the most difficult of
the breed: you will consume a great deal of your agent's
time as he or she educates people about you and your
talents, sends around your script and schedules meetings
for you. And as you are a new writer, if the agent does
make the sale, the price of your script will almost
certainly be set at the minimum "scale fee,"
currently about $36,000 for a low-budget script, as
prescribed by the Writers Guild, for your services.
That's a lot of work for 10 percent of very little.
But I urge you, stay positive. Let's assume an agent
agrees to sign you, thinks your script is the best material
since "The Day After Tomorrow" and decides
to take it out to the marketplace in a full-blown auction.
An agency can put a big push behind only one so-called
"spec" script each week, and as many as 20
of these may be vying for the spot, so your agent will
have to battle other agents internally (not a pretty
picture) to get your work into prime position.
Your script will go out to approximately 20 key buyers:
the eight major studios (formerly nine, but MGM is selling
out to Sony) and a handful of the bigger specialty film
houses and independent financiers that can get a movie
made. Each of these, in turn, will send your script
to coverage by its story department, and if your spec
is hot, it will be covered overnight; a major studio's
story department may cover 75 to 250 script submissions
each week. You can imagine the process from this point:
if your script receives high praise and feels fresh,
exciting and imaginative, not to mention commercial,
someone might actually buy it.
Every month, in fact, between 20 and 50 spec scripts
and pitches are sold. (In 2004, according to The Hollywood
Reporter, 298 new projects were sold: 98 were spec scripts,
87 came from literary material, 70 were pitches, 16
were remakes, 10 were comic books, 6 were true-life
stories, 4 came from video games, 2 each derived from
television shows and magazine articles, and 1 was from
an action figure.)
Then your project will go into development. You'll
be assigned a development executive, who is probably
working on at least 30 other projects and who will work
to shape your script through rewrites (some of which
may even be done by you), package it with talent and
- as generally happens with fewer than 20 percent of
projects in even the leanest studio development pool
- shepherd it into production.
So who actually gets a picture made? Already, you're
remembering that the major studios release about 225
movies a year, which means that each studio releases
perhaps 30 movies. Take Sony Pictures as an example.
In 2004 Sony released 39 movies in the United States,
but it didn't actually make all of them. Six were financed
through Sony's partnership with Revolution Studios.
A whopping 22 were already completed movies acquired
by the company's specialty distribution arm, Sony Pictures
Classics, and many of these received only a very limited
release in New York and Los Angeles. Of the theatrical
feature films Sony actually made, 3 were sequels ("Spider-Man
2," "Superbabies: Baby Geniuses 2"and
"Anacondas: The Hunt for the Blood Orchid"),
2 were remakes, 1 came from a play and 1 from a novella,
and 1 was written and directed by a famous writer-director
(James L. Brooks's "Spanglish"). Of the 39
movies that Sony released only 3 could have possibly
come from original, new scripts by promising artists
like you.
Or to put it another way: there are about a dozen development
executives at Sony, each of whom is assigned to about
20 to 30 projects. Yet there were only three produced
projects that weren't remakes, sequels, purchased from
or paid for by another producer, or derived from novels,
comic books or video games. So, these dozen executives
are competing with each other to get three original
movies made, which means each executive has only a 1-in-4
chance of getting the green light for an original script,
most of which will have come from veteran writers with
impressive credits.
By the way, if you successfully navigate Hollywood's
gauntlet and your movie is made and released, it's unlikely
you'll ever see real money from it. A studio movie costs
on average $64 million to produce and $62 million to
market, for a total average investment of $128 million
per film. (And this is just an average. Many motion
pictures have famously cost far more to produce and
market.) Last year, only 20 movies grossed more than
$100 million at the domestic box office, and, after
the theaters take their share, only about 50 percent
of the box-office gross revenue comes back to the studio.
Even though the domestic box office accounts for about
25 percent of total potential film revenues (booming
DVD sales account for a big share of the rest), there
is rarely much left over from the three-year income
cycle of a feature film: profit participations must
be deducted and paid to the stars and other luminaries,
studio overhead of 20 percent is assessed, distribution
fees of 15 to 20 percent are charged, home video marketing
costs are recaptured, and the interest accrued on the
initial money allocated to produce and market the film
is paid off.
But don't let these daunting statistics cause you to
lose heart. Hollywood has always been a haven for creative,
quixotic types who know it's impossible to get a movie
made, yet seek to do the impossible every day. And once
you've tasted the delirious rush of seeing one of your
movies open at multiplexes across America, there's no
stopping the addiction.
The numbers may be against you, but hang in there.
Because in Hollywood, the dream of being No. 1 keeps
the whole town going - even if it happens only 0.3 percent
of the time.
Adam Leipzig is president of National Geographic Feature
Films.
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